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Chinese Taipei Games Market Report – Chinese Taipei Remains a Powerhouse in Semiconductors and Hardware for the Games Industry – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The

Similar to its East Asia neighbors, the Chinese Taipei market is also considered a key player in the global game industry. Chinese Taipei continues to be a powerhouse for semiconductors and hardware production, making it an important part of the global games industry supply chain.

A number of major game companies are based in Chinese Taipei, alongside flourishing local indie game studios.

The Chinese Taipei Games Market Report is part of East Asia Games Market Reports, a series of comprehensive guides informing you on the latest developments in the video games market and esports industry across three notable East Asia markets: Japan, Korea, and Chinese Taipei.

Leveraging comprehensive market model and survey insights involving 1,200+ gamers in the region, discover key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

Key Topics Covered:

1. Introduction

2. Executive Summary

3. Macroeconomic data

4. PC Games Market

  • PC Games Market Snapshot
  • PC Games Revenue
  • Major PC Games Publishers
  • PC Gaming Overview
  • Popular PC Games by Survey
  • PC Gaming Time and Spending by Survey
  • Popular PC Game Distribution Platforms
  • Internet Cafe Insights by Survey

5. Mobile Games Market

  • Mobile Games Market Snapshot
  • Mobile Games Market Revenue
  • Top Mobile Games by Downloads
  • Top Mobile Games by Revenue
  • Top Publishers by Downloads
  • Top Publishers by Revenue
  • Top Mobile Game Genres
  • PC Games Revenue
  • Mobile Gaming Overview
  • Popular Mobile Games by Survey
  • Mobile Gaming Time and Spending by Survey
  • Preferred Mobile Game Store by Survey

6. Console Games Market

  • Top Console Platforms
  • Popular Console Games by Survey
  • Console Gaming Time and Spending/Subscription by Survey

7. Payments and Monetization

  • Payment Options
  • Payment Insights by Survey
  • In-Game Spending Drivers by Survey
  • Preferred In-Game Spending by Survey
  • In-Game Ads by Survey
  • Cloud Gaming Insights by Survey
  • Reasons for Not Spending Money for Games
  • What Non-Spenders Would Buy

8. Gamer Survey Insights

  • Survey Respondents’ Demographics
  • Device Ownership by Survey
  • Popular PC and Smartphone Brands by Survey
  • Localization Insights by Survey
  • Source of Information for Games by Survey
  • Factors Driving Gamers to Try New Games
  • Most Disliked Aspects in Games by Survey
  • Streaming and Video Content by Survey
  • New Technologies in Video Games

9. Games Market Trends and Analysis

  • Updates on M&A and Investment
  • Games approved by China’s NPPA
  • Discourse on game disorder and issues related to games

10. Esports Data

  • Overview and Updates of Local Esports Development
  • PC Esports Tournament Overview
  • Mobile Esports Tournament Overview
  • Major PC and Mobile Esports Tournaments
  • Notable Teams and Sponsors
  • Esports Engagement by Survey
  • Top Esports Games

11. Game Regulations

  • Overview of Game Regulations
  • Notable Regulatory Bodies and Influential Organizations
  • Game Rating

Companies Mentioned

  • 37Games
  • Acer
  • Actiontec
  • Activision Blizzard
  • Alibaba
  • American Express
  • Apple
  • Applovin Corp
  • APTG
  • ASUS
  • Azur Interactive Games
  • Baby Bus Group
  • Bahamut
  • Beyond Gaming
  • Bikertopia Esports
  • Cayenne Entertainment
  • Chinese Taipei e-Sports Association (CTeSA)
  • Chinese Taipei Financial Supervisory Commission (FSC)
  • Chunghwa Telecom
  • Consumer Protection Committee of the Executive Yuan
  • CTBC Flying Oyster
  • Dell
  • Embracer Group
  • Epic
  • Far EasTone Telecom
  • Financial Supervisory Commission (FSC)
  • Flash Wolves
  • Foxconn
  • Gamania
  • Game Nobility
  • GameChanger Studio
  • GameFlier
  • Garena
  • Gravity Games
  • HABBY
  • Happy Tomato
  • HP
  • Huawei
  • International Games System
  • JCB
  • Kero Chart Studio
  • Lenovo
  • LG
  • Marslit Games
  • Mastercard
  • MediaTek
  • miHoYo
  • Millo Games
  • Ministry of Digital Affairs
  • Ministry of Education
  • MSI
  • NCSoft
  • Neon Doctrine
  • Netmarble
  • Nvidia
  • ONE Team
  • OPPO
  • PHOSEPO
  • Playerium
  • Playwith
  • PSG Talon
  • Qualcomm
  • Razer
  • Riot Games
  • Samsung
  • SayGames
  • Soft-World
  • SoftStar
  • SPGame
  • Supersonic Studios
  • Taipei Computer Association
  • Taiwan Game Cooperation Development Association
  • Taiwan Game Industry Promotion Association (TGIPA)
  • Taiwan Mobile
  • Take-Two Interactive
  • Tanuki Game Studio
  • TSMC
  • UNDERSCORE
  • Union Pay
  • UserJoy Technology
  • Valve (Steam)
  • Visa
  • VIVO
  • voodoo
  • Wanin International
  • Wargaming
  • Wayi Entertainment
  • Wowwow Technology
  • X-legend
  • Xiaomi
  • YouTube
  • ZerovHao
  • ZTE

For more information about this report visit https://www.researchandmarkets.com/r/6d2cwb

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