Chinese Taipei Games Market Report – Chinese Taipei Remains a Powerhouse in Semiconductors and Hardware for the Games Industry –


Similar to its East Asia neighbors, the Chinese Taipei market is also considered a key player in the global game industry. Chinese Taipei continues to be a powerhouse for semiconductors and hardware production, making it an important part of the global games industry supply chain.

A number of major game companies are based in Chinese Taipei, alongside flourishing local indie game studios.

The Chinese Taipei Games Market Report is part of East Asia Games Market Reports, a series of comprehensive guides informing you on the latest developments in the video games market and esports industry across three notable East Asia markets: Japan, Korea, and Chinese Taipei.

Leveraging comprehensive market model and survey insights involving 1,200+ gamers in the region, discover key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

Key Topics Covered:

1. Introduction

2. Executive Summary

3. Macroeconomic data

4. PC Games Market

  • PC Games Market Snapshot
  • PC Games Revenue
  • Major PC Games Publishers
  • PC Gaming Overview
  • Popular PC Games by Survey
  • PC Gaming Time and Spending by Survey
  • Popular PC Game Distribution Platforms
  • Internet Cafe Insights by Survey

5. Mobile Games Market

  • Mobile Games Market Snapshot
  • Mobile Games Market Revenue
  • Top Mobile Games by Downloads
  • Top Mobile Games by Revenue
  • Top Publishers by Downloads
  • Top Publishers by Revenue
  • Top Mobile Game Genres
  • PC Games Revenue
  • Mobile Gaming Overview
  • Popular Mobile Games by Survey
  • Mobile Gaming Time and Spending by Survey
  • Preferred Mobile Game Store by Survey

6. Console Games Market

  • Top Console Platforms
  • Popular Console Games by Survey
  • Console Gaming Time and Spending/Subscription by Survey

7. Payments and Monetization

  • Payment Options
  • Payment Insights by Survey
  • In-Game Spending Drivers by Survey
  • Preferred In-Game Spending by Survey
  • In-Game Ads by Survey
  • Cloud Gaming Insights by Survey
  • Reasons for Not Spending Money for Games
  • What Non-Spenders Would Buy

8. Gamer Survey Insights

  • Survey Respondents’ Demographics
  • Device Ownership by Survey
  • Popular PC and Smartphone Brands by Survey
  • Localization Insights by Survey
  • Source of Information for Games by Survey
  • Factors Driving Gamers to Try New Games
  • Most Disliked Aspects in Games by Survey
  • Streaming and Video Content by Survey
  • New Technologies in Video Games

9. Games Market Trends and Analysis

  • Updates on M&A and Investment
  • Games approved by China’s NPPA
  • Discourse on game disorder and issues related to games

10. Esports Data

  • Overview and Updates of Local Esports Development
  • PC Esports Tournament Overview
  • Mobile Esports Tournament Overview
  • Major PC and Mobile Esports Tournaments
  • Notable Teams and Sponsors
  • Esports Engagement by Survey
  • Top Esports Games

11. Game Regulations

  • Overview of Game Regulations
  • Notable Regulatory Bodies and Influential Organizations
  • Game Rating

Companies Mentioned

  • 37Games
  • Acer
  • Actiontec
  • Activision Blizzard
  • Alibaba
  • American Express
  • Apple
  • Applovin Corp
  • APTG
  • ASUS
  • Azur Interactive Games
  • Baby Bus Group
  • Bahamut
  • Beyond Gaming
  • Bikertopia Esports
  • Cayenne Entertainment
  • Chinese Taipei e-Sports Association (CTeSA)
  • Chinese Taipei Financial Supervisory Commission (FSC)
  • Chunghwa Telecom
  • Consumer Protection Committee of the Executive Yuan
  • CTBC Flying Oyster
  • Dell
  • Embracer Group
  • Epic
  • Far EasTone Telecom
  • Financial Supervisory Commission (FSC)
  • Flash Wolves
  • Foxconn
  • Gamania
  • Game Nobility
  • GameChanger Studio
  • GameFlier
  • Garena
  • Gravity Games
  • Happy Tomato
  • HP
  • Huawei
  • International Games System
  • JCB
  • Kero Chart Studio
  • Lenovo
  • LG
  • Marslit Games
  • Mastercard
  • MediaTek
  • miHoYo
  • Millo Games
  • Ministry of Digital Affairs
  • Ministry of Education
  • MSI
  • NCSoft
  • Neon Doctrine
  • Netmarble
  • Nvidia
  • ONE Team
  • OPPO
  • Playerium
  • Playwith
  • PSG Talon
  • Qualcomm
  • Razer
  • Riot Games
  • Samsung
  • SayGames
  • Soft-World
  • SoftStar
  • SPGame
  • Supersonic Studios
  • Taipei Computer Association
  • Taiwan Game Cooperation Development Association
  • Taiwan Game Industry Promotion Association (TGIPA)
  • Taiwan Mobile
  • Take-Two Interactive
  • Tanuki Game Studio
  • TSMC
  • Union Pay
  • UserJoy Technology
  • Valve (Steam)
  • Visa
  • VIVO
  • voodoo
  • Wanin International
  • Wargaming
  • Wayi Entertainment
  • Wowwow Technology
  • X-legend
  • Xiaomi
  • YouTube
  • ZerovHao
  • ZTE

For more information about this report visit

About is the world’s leading source for international market research reports and market data. We provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.


Laura Wood, Senior Press Manager

For E.S.T Office Hours Call 1-917-300-0470

For U.S./ CAN Toll Free Call 1-800-526-8630

For GMT Office Hours Call +353-1-416-8900

Written by SerieAUKWire

Playmaker Capital Mails Management Information Circular for Special Meeting of Shareholders

Manchester United PLC Reaches Agreement for Sir Jim Ratcliffe, Chairman of INEOS, to Acquire Up to a 25% Shareholding in the Company